Architect 1.02 -35409- Dlc !new! | Prison
Hire psychiatrists to treat inmates with mental health issues.
Prison Architect 1.02 -35409- plus the DLC isn’t a revolutionary overhaul, but it’s a thoughtful, practical update: targeted fixes, performance improvements, and a sprinkling of new content that together make running a prison smoother and more varied. It’s the kind of mid-cycle update that keeps the community engaged and the gameplay experience robust.
| DLC Name | Core Theme / Key Feature | | --- | --- | | | Build prisons on remote islands, requiring ferries and helicopters for logistics; adds new security checkpoints. | | Psych Ward: Warden's Edition | Manage criminally insane inmates with unique traits and needs. | | Going Green | Introduce sustainable energy, farming, and eco-friendly prison management. | | Escape Mode | Reverse the roles: try to break out of your own prison as an inmate. | | All Day and A Night | Adds 8 new wardens, 8 new maps, and 8 new gameplay-altering policies. | | Cleared for Transfer | (Free DLC) Allows prisoners to move dynamically between security sectors based on their behavior. | | Second Chances | Focuses on reform and rehabilitation programs to reduce re-offending rates. | Prison Architect 1.02 -35409- DLC
: Build helipads for elite guard deployment and high-priority imports.
Version 1.02 functions primarily as a stability wrapper to fix visual orientation errors and memory-leak crashes tied to complex custom configurations. Feature Category Patch Elements & Adjustments Primary Gameplay Impact Hire psychiatrists to treat inmates with mental health
Build 35409 serves as a "maintenance and optimization" update, ensuring that the increasingly complex systems of the game—such as AI pathfinding for hundreds of inmates and staff—remain stable. Need Rebalancing
This guide explains exactly what version 1.02 includes, which DLCs are compatible with it, why you might encounter the “35409” number, and how to navigate the expansive world of Prison Architect content. | DLC Name | Core Theme / Key
Because 1.02 lacks the "Staff Needs" feature, guards never get tired. However, they also never sleep in Escape Mode. This makes escaping at night harder but more satisfying. Digging tunnels is slower, but vent crawling is faster. Use the "Tools" tab to craft a wooden pickaxe from the workshop.