Silent Hunter 3 All Submarines !!install!!
: It features a rapid-load torpedo system and a snorkel as standard equipment. In the game's historical missions, players can experience its power by attacking Allied task forces with near impunity. Steam Community Guide :: Silent Hunter 3 Basics... - Steam Community
The largest of them all, designed for "Monsun" missions to the Indian Ocean.
| Playstyle | Best Boat | Why | |-----------|-----------|-----| | | Type VIIB | Fast dive, enough torpedoes, perfect handling. | | Endurance Marathon (60+ days) | Type IXC or IXD2 (GWX) | 22–24 torpedoes, massive range. | | Coastal / Shallow Water Attacks | Type IID (GWX) | Small sonar signature, fits in harbors. | | Late War Survivor (1944–1945) | Type VIIC + Snorkel | Deep dive, AA upgrades, snorkel for air cover. | | Technological Dominance | Type XXI | Outrun anything underwater. | | Multiplayer Support / Resupply | Type XIV (GWX) | Team player – keep your squad armed. |
Despite its strengths, SH3’s submarine modeling has three flaws:
Distant water patrols (USA, Caribbean, South Atlantic). silent hunter 3 all submarines
While Type IX boats carry devastating firepower, they suffer from slow dive times (frequently taking over 35 to 40 seconds to submerge completely) and a massive sonar cross-section. Caught on the surface by Allied aircraft in the mid-to-late war, a Type IX struggles to submerge quickly enough to avoid destruction. Type XXI (The Advanced Elektroboot)
Moderate crush depth (around 150m-250m for VIIC), susceptible to advanced destroyer attacks later in the war.
: Features further increased fuel capacity for even longer patrols.
: Small profile (harder to detect), but restricted by a small torpedo loadout and low speed. 2. Type VII: The Workhorse of the Atlantic : It features a rapid-load torpedo system and
Excellent surface speed; features a stern torpedo tube for defensive shots.
Long-distance solo patrols, commerce raiding far from bases.
A late-war modification of the standard VIIC, designed to counter heavily upgraded Allied anti-submarine warfare. Extended Atlantic and Arctic patrols.
No deck gun for finishing off crippled targets; available only when Allied defenses are at their peak. - Steam Community The largest of them all,
With a snorkel system equipped, you can run the diesel engines while submerged, making you nearly invisible to radar. It is the ultimate weapon, arrived too late to change history, but highly capable in the hands of a virtual skipper.
While rarely seeing active duty before the war's end historically, this variant is available in-game and in popular mods like Grey Wolves or Living Silent Hunter . Late-war offensive patrols.
Designed for long-distance operations, these large submarines were meant to strike far from German bases, reaching the coast of the United States and the Caribbean [15, 35].
The Type IX was essentially a larger, heavier Type VII designed for long-range operations.