The IMG files in Pro Evolution Soccer (PES) 2013 are essentially container archives located in the game's installation directory (typically C:\Program Files (x86)\KONAMI\Pro Evolution Soccer 2013\img
This archive holds the core gameplay audio. This includes the sound of the ball being kicked, referee whistles, net rustling, player collisions, and ambient stadium noises. dt02.img – In-Game Music and Soundtrack
For modding, identifying the correct "unnamed" file ID within these containers is crucial. Below is a breakdown of the primary containers and their core contents based on the common PES 2013 Img File List Core IMG Container Map dt00_x.img: Contains player call-names and announcer audio. Stores in-game sound effects and crowd noises. Database Container. This is the most edited file, containing sleeve patches , league/cup logos, team names, and competition structures.
; it overrides older files to add new boots, balls, and updated player stats. Common File ID (Unnamed) References
This file often features a language suffix depending on your region (e.g., dt00_e.img for English, dt00_q.img for Spanish, dt00_f.img for French). dt01.img – Commentary Audio
Most .img files contain hundreds of numbered .bin files. To know which team, player, or stadium a .bin belongs to, you need a .
Contains files for language localization (English, Spanish, French, etc.).
Contains the background music (BGM) tracks played in the menus.
Holds referee whistles, crowd chants, and ball-kicking sound effects. Includes localized commentary voice lines. dt02.img – Menu and In-Game Music
: Used for Data Pack (DLC) updates, containing refined assets like coach suits
Installing modern TV scoreboards (e.g., Sky Sports, UEFA Champions League), updating team crests, and changing menu themes. dt07.img – Stadiums, Pitches, and Environments
The IMG files in Pro Evolution Soccer (PES) 2013 are essentially container archives located in the game's installation directory (typically C:\Program Files (x86)\KONAMI\Pro Evolution Soccer 2013\img
This archive holds the core gameplay audio. This includes the sound of the ball being kicked, referee whistles, net rustling, player collisions, and ambient stadium noises. dt02.img – In-Game Music and Soundtrack
For modding, identifying the correct "unnamed" file ID within these containers is crucial. Below is a breakdown of the primary containers and their core contents based on the common PES 2013 Img File List Core IMG Container Map dt00_x.img: Contains player call-names and announcer audio. Stores in-game sound effects and crowd noises. Database Container. This is the most edited file, containing sleeve patches , league/cup logos, team names, and competition structures. Pes 2013 Img File List
; it overrides older files to add new boots, balls, and updated player stats. Common File ID (Unnamed) References
This file often features a language suffix depending on your region (e.g., dt00_e.img for English, dt00_q.img for Spanish, dt00_f.img for French). dt01.img – Commentary Audio The IMG files in Pro Evolution Soccer (PES)
Most .img files contain hundreds of numbered .bin files. To know which team, player, or stadium a .bin belongs to, you need a .
Contains files for language localization (English, Spanish, French, etc.). Below is a breakdown of the primary containers
Contains the background music (BGM) tracks played in the menus.
Holds referee whistles, crowd chants, and ball-kicking sound effects. Includes localized commentary voice lines. dt02.img – Menu and In-Game Music
: Used for Data Pack (DLC) updates, containing refined assets like coach suits
Installing modern TV scoreboards (e.g., Sky Sports, UEFA Champions League), updating team crests, and changing menu themes. dt07.img – Stadiums, Pitches, and Environments