Rtgi 01702 Release Fix (480p)

RTGI (Ray Traced Global Illumination) does not magically scan your game’s 3D engine; it reads the provided by ReShade. If ReShade cannot properly capture or scale the game's depth map, RTGI cannot determine where walls, characters, or light sources sit in 3D space.

A huge thanks to everyone who submitted logs, screenshots, and detailed bug reports. Your feedback made this fix release possible.

Certain internal video settings deliberately block third-party depth access to prevent online cheating or because they conflict with the buffer chain. Ensure the following are turned off in your game's main graphics menu:

We’re pleased to announce the immediate availability of . This is a fix-focused release aimed at resolving several issues reported by the community since the previous build.

, version 0.17.0.2 was a beta update for the RTGI shader, which adds high-end ray-traced lighting effects to older or non-RT games via the ReShade injector. This specific version was part of a series of early refinements designed to optimize how light interacts with game environments. Key Fixes and Features in this Release While the full changelog is behind the Marty's Mods Patreon rtgi 01702 release fix

The official RTGI shader is available through Marty McFly's Patreon. A $5 tier membership is typically required to download the latest beta versions, including historical releases like 0.17.0.2. Core Installation: Install the latest version of ReShade from reshade.me.

Download the latest release version of ReShade featuring from ReShade's Official Portal.

Explain how to for a game you are having trouble with. Let me know how you'd like to proceed!

This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later. ReShade RTGI | Ray Traced Global Illumination RTGI (Ray Traced Global Illumination) does not magically

Click the under "Texture Search Paths" and select the reshade-shaders/Textures folder. Reload the shaders via the Home tab. B. Depth Buffer Access

Reusing data from previous frames to stabilize the lighting solution.

: Fixed common errors during initial shader loading in ReShade.

[Your Name/Team Name]

If the shader produces no visible effects, ReShade is likely pulling from an empty or incorrect graphics layer.

Check the box for .

Without more specific information about the context or the product/game in question, it's difficult to provide a more precise answer. If you have any additional details or clarification, I'd be happy to try and help further!