Dungeondraft 1.0.2.4 [top] Jun 2026

When you draw a room, the software automatically generates walls and floors together.

: Algorithmic adjustments reduced the occurrence of harsh, jagged geometric breaks when pulling long bezier-style paths. πŸŽ›οΈ Version 1.0.2.4 Patch Notes At-A-Glance Component Change Detailed Impact New Features Wide Sidebars

If you want, I can export this as a ready-to-import asset sheet (PNG spec + layer checklist) or produce a vector sketch layout for the column. Which would you prefer?

Prevents complex layered props from losing their depth/stacking order during structural edits. Dungeondraft 1.0.2.4

: Objects can now be set to block light, allowing for more realistic dynamic lighting and shadow play without needing manual wall-drawing.

β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β” β”‚ DUNGEONDRAFT 1.0.2.4 FEATURES β”‚ β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜ β”‚ β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”Όβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β” β–Ό β–Ό β–Ό β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β” β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β” β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β” β”‚ WIDER MENUS β”‚ β”‚ OBJECTS β”‚ β”‚ MEASURING β”‚ β”‚ Walls/Paths β”‚ β”‚ BLOCK LIGHT β”‚ β”‚ RULER UI β”‚ β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜ β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜ β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜ 1. Expanded Interface UI for Walls and Paths

The Building Tool allows creators to draw enclosed structures with a single click, automatically generating floors and matching walls. In version 1.0.2.4, the wall tool features improved snapping mechanics and seamless intersection handling. GMs can choose from dozens of wall stylesβ€”ranging from clean stone brick to ruined wood planksβ€”and swap them out dynamically without redrawing the layout. 2. The Smart Cave Tool When you draw a room, the software automatically

Dungeondraft 1.0.2.4 focuses heavily on optimization, memory management, and smooth integration with popular Virtual Tabletops (VTTs) like Foundry VTT, Roll20, and Fantasy Grounds. System Requirements

Always paint the lowest layer first. Start with global terrain (e.g., grass or cave floor), then carve out water bodies using the Water Tool. The water tool provides animated ripple options and deep-water coloration that layers beautifully underneath landmasses. Step 3: Structural Drafting

While 1.0.2.4 fixed major saving crashes, it's always best practice to save frequently. Which would you prefer

: Precise positioning became significantly easier with the inclusion of a dedicated native measurement system. Designers can accurately calculate spacing for pathways, line-of-sight gaps, and room scales directly in-engine before exporting to a VTT.

Set your Grid PPI (Pixels Per Inch) to 100 or 140 (Foundry defaults to 100, Roll20 defaults to 70 per grid unit).

Whether you are crafting massive caverns for Dungeons & Dragons , planning tactical urban shootouts for Cyberpunk , or managing multi-level keeps, version 1.0.2.4 refined the core features that make Dungeondraft a market leader. Core Feature Overview