While Shenlong shines brightest in Beast form, maintaining a strong neutral game in Human form is essential for building meter and punishing unsafe moves. 1. The Standard Punish : P, P, P, f+P
Shenlong’s 66P is arguably the best pressure tool in the game. You can cancel the recovery frames into a forward dash or a move.
Description : A brutal low-smash string that catches opponents who try to stand-block mid-combo. Advanced Stance Cancels & Infinite Strings bloody roar 4 shenlong combo list
In Bloody Roar 4 , (human) transforms into Shenlong (beast mode), but one specific alternate form is actually "Shenlong" as a separate selectable form with unique, stronger combos.
Shenlong is widely regarded as one of the series' most iconic antagonists, but his implementation in the fourth installment received mixed feedback due to broader game design changes. Bloody Roar Wiki Offensive Dominance: While Shenlong shines brightest in Beast form, maintaining
He is a high-skill, high-reward character. While the game itself is often ranked below its predecessor, Bloody Roar 3
Activate Beast with B (or during a move by pressing B + attack). These assume you are already in Beast mode. You can cancel the recovery frames into a
: Standard punch entries shifting into a heavy back-fist, transitioning into rapid mid-kicks, and finishing with his signature rushing Beast strike. This carries the opponent across the stage into the wall. 2. The Infinite Stagger Loop (Advanced) Input : f+P, P -> d+K -> [Delay] -> f+P, P -> d+K
Activates Beast Form mid-combo. The transformation burst pops the opponent up, allowing immediate follow-up strikes with the Beast buttons. 3. Side-Switch Stun Combo Combo: 3P, K, 4K, 6P Damage: Moderate
The charged forward punch shatters the opponent's guard. Follow up immediately with a low kick, into a mid-chain, ending with an upward beast claw that prevents tech-rolling. Shenlong Strategy Tips
| Move Name | Command | Input Type | | :--- | :--- | :--- | | Shadowless Kick | 236K | Quarter Circle Forward | | Snake Attack | 236P | Quarter Circle Forward | | Rolling Sobat Combo | 214P | Quarter Circle Back | | Earthquake Throw | 236G | Quarter Circle Forward + Guard |