Reshade Long Exposure Exclusive Page
Long exposure works best when the camera is not moving, allowing the moving objects to blur against a sharp background.
To turn choppy digital waves into a smooth fog, maximize your frame count. Use a slow blend rate so individual wave crests dissolve entirely into the surrounding water textures. Light Trails
| Feature | Non-Exclusive (External) | Exclusive (ReShade Only) | |--------|-------------------------|---------------------------| | Tool | Photoshop / After Effects | ReShade + custom shader | | Workflow | Capture video → stack frames | Real-time gameplay / screenshot | | Motion vectors | Manual alignment | Optional via game engine data | | Artifacts | None if done carefully | Ghosting, HUD smearing |
Controls how bright spots (like car headlights or neon signs) streak across the screen, preventing highlights from blowing out into pure white bars. Step-by-Step Guide to Capturing Long Exposures with ReShade reshade long exposure exclusive
The feature in ReShade—specifically found in shaders like LongExposure.fx or specialized presets— simulates photographic motion blur by accumulating and blending multiple frames over time . Unlike standard motion blur, which blurs the current frame, this "exclusive" effect mimics a camera shutter staying open, turning moving objects (like cars, water, or clouds) into smooth trails while keeping static geometry sharp. Core Capabilities
To capture professional-grade "rolling shots" (motion blur on the road/background while the car stays sharp), follow this workflow: Preparation: Record a replay of your car driving in a straight line. Configuration: Exposure Time to 3–5+ seconds for significant blur. Progress Display so you can see when the capture is finished. Camera Settings:
If your long exposure looks like a series of distinct ghost images rather than a smooth smear, your game’s frame rate is too low or the object is moving too fast. Lock your game to a high frame rate or increase the shader's sample count to smooth out the gaps. Common Troubleshooting My image is incredibly blurry everywhere. Long exposure works best when the camera is
Crowds of moving non-playable characters (NPCs) fade into ethereal, transparent spirits.
: It is primarily used for "rolling shots" of vehicles where the camera is locked to a moving car, making the background appear as a cinematic blur.
: ReShade depth buffer is hijacked by UI. Fix : Use DisplayDepth shader to verify; enable Copy depth buffer before clear . Light Trails | Feature | Non-Exclusive (External) |
In traditional photography, long exposure is achieved by keeping the camera shutter open for several seconds or minutes, allowing moving light sources to "paint" the frame. The for Reshade brings this professional aesthetic to virtual photography by blending multiple frames over time. How the Shader Works
The technique refers to a niche, frame-accumulation method using custom shaders (e.g., SSR DOF , Marty McFly’s RT Shader , or Pascal’s Accumulation Shader ) to simulate light trails and motion blur without using external video editing or Photoshop. The term “exclusive” implies that the effect is achieved solely within ReShade’s real-time post-processing pipeline.
