Build 14344626 !!better!!: Ultrakill
: Fixed a bug in 7-S where the pond failed to show blood stains. 🔍 Technical Context
: Fixed a visual asset issue in the secret level 7-S where the pond would not properly get stained with blood during combat.
To understand the significance of Build 14344626, we first have to look at the history of ULTRAKILL itself. Development of the game began in February 2018 as an independent project by developer Arsi "Hakita" Patala, who aimed to create a retro first-person shooter combining the breakneck speed of Quake and Doom (2016) with the stylish, combo-focused scoring system of Devil May Cry .
ULTRAKILL is a fast-paced, action-packed FPS game set in a dystopian future. Developed by New Blood Interactive, the game promises to deliver a unique blend of high-octane combat, stylish visuals, and a rich narrative. The game's storyline revolves around a world where humanity has been pushed to the brink of extinction, and the only hope for survival lies in the hands of a lone assassin.
: A bug previously prevented the "HUD Background Opacity" option from properly applying to the speedometer when players opted for the legacy layout. Build 14344626 resolved this, ensuring consistent visual accessibility. ULTRAKILL Build 14344626
If you haven’t played ULTRAKILL : it’s a retro-FPS movement shooter about a machine slaughtering its way through Hell. Movement is Quake 3 on speed; combat is Devil May Cry but first-person. You heal by getting close to enemies and absorbing their blood. You have a coin you can shoot to redirect bullets. You can punch your own shotgun pellets to make them explode.
The community often references this period as the cleanup phase following the massive , which added the Jackhammer and final red weapon variants. Patch 15d Changelog · ULTRAKILL update for 13 May 2024
: It resolved several issues with the newly added Red variants, such as the Sawed-On Shotgun playing incorrect particle effects and the SRS Cannon firing unintended amounts of cannonballs when using a Dual Wield powerup.
The indie gaming landscape contains few titles that match the sheer adrenaline, mechanical depth, and critical acclaim of Arsi "Hakita" Patala’s ULTRAKILL . Billed as a fast-paced, ultra-violent retro first-person shooter, it merges the movement-heavy gunplay of Doom and Quake with the stylish combo systems of Devil May Cry . Because the game is developed transparently during its Early Access phase, players track its progress not just through major thematic expansions, but through specific Steam backend updates. One such technical milestone is . : Fixed a bug in 7-S where the
As the community looks forward to the final layers of Hell and the conclusion of V1’s bloody crusade, updates like this ensure that the foundation of the game remains rock-solid, lightning-fast, and gloriously violent.
The industrial/metal/electronic soundtrack by (aka Hakita) is at its best here. “Altars of Apostasy” and “The Death of God’s Will” are standouts. Voice acting for the Prime Souls (Minos, Sisyphus) is chillingly good – “ DIE ” has never felt more earned.
The Mover Arm no longer breaks after a player lets go of a chess piece.
The update ensures the new Brutal Difficulty remains fair and functional: Development of the game began in February 2018
ULTRAKILL Build 14344626 is a specific game build/patch identifier for the fast-paced, retro-styled first-person shooter ULTRAKILL. This note summarizes likely contents for a numbered build: gameplay adjustments, bug fixes, balance changes, quality-of-life (QoL) improvements, and technical fixes. Use this as a template; verify exact patch notes from the official ULTRAKILL release channel for authoritative details.
: A flick of the Marksman revolver. The bullet struck the gold mid-spin, split, and shattered the skulls of two Soldiers before they could pull their triggers.
An issue where the HUD Background Opacity option failed to work on the Speedometer when utilizing the "Classic HUD" was completely resolved.