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Render camp
Foundations: From beginner to market-ready 3D artist
Learn to create strong, competitive renders by working through a full commercial visualization pipeline.
Start date
May 18
The result
A practical skill set you can use in real projects, improve through practice, and monetize across multiple career paths.
join THE COURSE
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Professional results come from a clear system, not talent. Here, you learn how strong 3D work is actually built
This is for you if
You’re starting from zero, but want to create renders that look jaw-dropping  and compete on the market.
You’re tired of tutorials that teach buttons, but never show how images are actually built to impress, sell, and stand out.
You want to create work people are willing to pay for, not just “student exercises”.
You want renders that studios respect and clients choose.
You’re aiming for projects you’re proud to show, that bring both satisfaction and income.
You want a clear, realistic path into the profession: studio work or freelance — not endless self-study.
This is about building real market-value work — from your first render onward.

Full support for both 1st and 3rd party controllers , as well as native Mouse and Keyboard controls for precision aiming during chaotic firefights.

If you are holding out hope for an official "Days Gone PC exclusive" announcement from Sony, it is time to lay those expectations to rest. Sony’s strategy focuses firmly on the console experience first, with PC ports arriving later as a secondary revenue stream.

However, the release of was significant because it introduced a host of technical improvements and customization options that were not possible on the original console version. Below is a detailed breakdown of the content, features, and technical specifications regarding the PC version of Days Gone .

Players can capture highly detailed in-game screenshots at massive resolutions.

Console reviewers panned the game for its slow first five hours and Deacon’s constant yelling. By the time the dropped, Bend Studio had released dozens of stability patches, rebalanced the survival mechanics, and added "New Game+" and "Survival II" difficulty.

Built as a complete entry into the profession
The program is built in four focused stages.

Each one removes a specific beginner problem — and replaces it with a usable skill.
Practice (LIVE LESSONS)
You go through a complete visualization pipeline: from modeling to final render, with mentor review at each stage. We built this educational program specifically for those who do not yet know how to work in 3D.
Base
You build visual thinking and learn how images are constructed: composition, light, color, balance, visual awareness, and core 3ds Max tools.
FULL LIST OF LESSONS
Management
You learn how professionals work:  communication, pricing basics, responsibility, and project flow
FULL LIST OF LESSONS
Life after the course
You get orientation in the industry: how the market works, where beginners fit, and how skills are applied beyond learning.
FULL LIST OF LESSONS
You will create these renders during the course
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As a result, you leave with:
The ability to reproduce high-quality, commercial-level renders
You know the full sequence behind strong visuals and can repeat the result consistently.
A complete picture of how professional
renders are built in real projects
You see problems early, make decisions consciously, and understand how each choice affects the final render.
Portfolio-ready work suitable for studios and clients
Images that make sense outside the course and can be used to approach real projects.
Practical skills for working with clients and pricing your work
You know how to present your work, discuss value, and avoid beginner underpricing.
A concrete path into the profession: 
studio or freelance
What studios expect from juniors, how hiring works, and how freelancers actually get projects.
The ability to critique, fix, and improve 
your own work
You can analyze your own work, fix mistakes, and continue improving without constant supervision.
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You leave with skills you can apply —
and a clear way to use them professionally.
Join the course
HOW IT WORKS
A structured learning process, built to be manageable
The course lasts 4 weeks.
LIVE SESSIONS
A structured learning process, built to be manageable
The course lasts 4 weeks.
MONDAY · WEDNESDAY ·  FRIDAY
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This is not background learning. Consistent work is required — and that’s what leads to real results.
Learning platform
All lessons, assignments, and recordings of live sessions in one place.
Daily individual video feedback
Personal progress comments from the course headliner.
Professional mentor & support team
Ongoing guidance, feedback, and help whenever you’re stuck.
Access
Full access to the learning platform for 1 year.
Professional software used in real production
days gone pc exclusive
3ds max
(main 3D tool)
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CORONA RENDERER
(render engine)
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Photoshop
(post-processing)
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AI tools
integrated as part of the workflow — to enhance results, not replace skill.
MENTOR
Ira Ostrovska
Ukrainian CG artist and interior designer with 8+ years of experience. Ira combines a sharp eye for detail with a passion for design. She’ll guide you in mastering 3Ds Max and Corona, helping you turn your ideas into stunning 3D.
Portfolio
days gone pc exclusiveYoung woman with glasses sitting cross-legged wearing a white shirt, jeans, and sneakers against a dark background.

Days Gone Pc Exclusive -

Full support for both 1st and 3rd party controllers , as well as native Mouse and Keyboard controls for precision aiming during chaotic firefights.

If you are holding out hope for an official "Days Gone PC exclusive" announcement from Sony, it is time to lay those expectations to rest. Sony’s strategy focuses firmly on the console experience first, with PC ports arriving later as a secondary revenue stream.

However, the release of was significant because it introduced a host of technical improvements and customization options that were not possible on the original console version. Below is a detailed breakdown of the content, features, and technical specifications regarding the PC version of Days Gone .

Players can capture highly detailed in-game screenshots at massive resolutions.

Console reviewers panned the game for its slow first five hours and Deacon’s constant yelling. By the time the dropped, Bend Studio had released dozens of stability patches, rebalanced the survival mechanics, and added "New Game+" and "Survival II" difficulty.

days gone pc exclusive
Our diploma is something we're genuinely proud of. And we're happy to say —not everyone who joins this course will earn it. That's because only the best, the most dedicated students, the ones who complete every assignment on time, will receive it.

It's not a participation trophy - it's an achievement. Think of it like an Oscar, another golden medal.

If you meet someone with a RENDER.CAMP diploma, you can be sure: this person has done an incredible job, met every deadline, knows how to take feedback, and can absolutely be recommended as a top-tier specialist.



* We award a diploma for the final project. Only students who complete their work within the deadline, demonstrate the ability to understand and apply feedback, and deliver a project that meets the render.camp quality standards receive the diploma.
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Doubts?
AI will replace us
Yes, the weakest of us. In short - ai have no impulse to create, you have to, no matter who but real estate have to be sold. 
Expensive
The price of 1-2 commercial picture. Instead of 3 years of self research.
Time
You’ll spend more without. That’s you need it.
Bad English
Bad English, bad pictures, bad life… bla-bla-bla. Excuses.
Diploma
Yes. If you handle it.
Is it hard?
Life is hard. These are just amazing pictures.
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days gone pc exclusive
Full Name
Phone
E-mail
Thank you! We will contact you soon.
Oops! Something went wrong while submitting the form.
days gone pc exclusive
Full Name
Phone
E-mail
Thank you! We will contact you soon.
Oops! Something went wrong while submitting the form.
days gone pc exclusive