Smoothness determines how fast the crosshair travels from its current position to the target bone.
Disclaimer: This article is for informational purposes only. The use of third-party aiming tools is illegal in most competitive games and can result in permanent bans.
The long-term viability of Aimlock V10 values depends entirely on the longevity of its host game or ecosystem. Historically, when developers announce a "V11" or a next-generation asset overhaul, older generations can experience a temporary dip in relevance.
Velocity variables adjust software response based on how fast you physically swipe your mouse across the pad. 4.5 Aimlock V10 Values
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Introduces a millisecond pause before the aim assist kicks in after clicking or hovering, mimicking human processing time.
In the context of competitive PC or mobile gaming, an "Aimlock V10" usually refers to a specific version of a third-party executor script or cheat engine (like those found on GitHub or executor communities). In these scripts, Smoothness determines how fast the crosshair travels from
Detection almost always leads to permanent bans.
Essential for projectile-based games or matches with high latency. Prediction values calculate the target's movement speed and direction, forcing the aimlock to fire slightly ahead of the enemy model so the bullet connects dynamically. Sample Script Implementation (Lua Framework)
Never test new settings in ranked matches. Use the game's practice range to see how the settings behave against moving targets. The long-term viability of Aimlock V10 values depends
Hard to sell individually; best used to balance out a trade when you need to match exact value points. Essential Trading Strategies for Aimlock V10
[Aimlock_V10] Enabled = 1 Lock_Bone = 6 (Neck) FOV_Limit = 45.0 Smoothing_Curve = Exponential Smoothing_Strength = 38 RCS_Compensation = 0.65 (Recoil control system) Humanization_Seed = Random(0.5, 2.0) Triggerbot_Delay_Min = 25ms Triggerbot_Delay_Max = 65ms Visibility_Check = 1 (Raycast only) Wallbang_Attempt = 0