!link! — Convert Jar To Mcaddon

Once the model is loaded, navigate to the top menu and select Filter > Convert Project .

Rename the resulting file from Archive.zip to YourModName.mcaddon .

Every MCADDON needs a manifest.json in both the BP and RP folders. Without this, Minecraft will ignore your file.

Converting Java mods to Bedrock add-ons opens up a world of possibilities. Bedrock Edition runs on a unified codebase across Windows, iOS, Android, Xbox, PlayStation, and Nintendo Switch. Once converted, your mod becomes playable across all these platforms—letting you play with friends regardless of their device choice. Convert Jar To Mcaddon

Select both the MyMod_RP and MyMod_BP folders simultaneously.

Go to (or use the Bedrock Model format if you are building from scratch). Load your Java .json model. Once loaded, navigate to File > Convert Project .

You would need to:

An MCADDON file is simply a .zip archive renamed to .mcaddon . Inside, it must contain a specific folder structure: a behavior_pack and a resource_pack . Converting a JAR to MCADDON requires , not automation.

Method 1: Converting 3D Models and Textures (Java to Bedrock)

Solution: Complex Java logic often requires manual rewriting. Use the conversion report to identify what wasn't automatically ported, then recreate that functionality using Bedrock's behavior pack components and scripting API. Once the model is loaded, navigate to the

These assets are portable. Textures and sounds work directly in Bedrock (though you may need to rename folders). Java block models will need to be rewritten for Bedrock’s geometry format.

Are you looking to convert a specific mod, or are you trying to build a tool that automates this process? ZIP To MCADDON Tutorial for minecraft mods made easy!!

Before starting, it is crucial to understand what these files actually contain. Without this, Minecraft will ignore your file

import world, system from "@minecraft/server"; world.afterEvents.itemUse.subscribe((event) => const player = event.source; const item = event.itemStack; if (item.typeId === "custom:magic_wand") player.sendMessage("You cast a spell from your converted Java mod!"); // Replicate the Java mod behavior here ); Use code with caution. Step 5: Package into an .mcaddon