Fixed: Bellwright V0035772

A highly disruptive issue in previous iterations occurred during late-game deforesting and foraging campaigns. When NPCs or players interacted with specific nodes of , the engine would throw a fatal memory error and crash. The v0.03.5772 hotfix cleans up asset references in the open world, ensuring that clearing brush or chopping down trees near expanding outposts remains stable.

: Corrected a bug where liberated villages would occasionally revert to "oppressed" status in the UI, even though the story progress indicated they were free. General Gameplay Improvements:

Here is a quick look at what has been addressed in this version: bellwright v0035772 fixed

: Fixed a major narrative roadblock where the key NPC, Guillermo, would refuse to initiate combat or participate in the defense sequence during the Fair Deal questline.

Beyond just fixing broken elements, this update introduces new features that change how the game is played. A highly disruptive issue in previous iterations occurred

The early quests have been revamped to offer a better onboarding experience, guiding new players through the mechanics without feeling overwhelmed.

If you meant this as a (e.g., for a warez group’s NFO), the proper format would be: : Corrected a bug where liberated villages would

Hotfix [March 2] · Bellwright update for 2 March 2026 - SteamDB 2 Mar 2026 —

| Category | Specific Fixes in Known Updates | | :--- | :--- | | | Fixed hit detection for several weapons; Adjusted patrol behavior; Added option to disable raids on outposts; Adjusted movement speed debuff of injuries; Made Well produce water during winter | | NPCs & Villagers | Fixed villagers wielding weapons when placed directly in equipment slots; Fixed guards gathering at the same spot while patrolling; Fixed villagers trying to walk through a fence; Fixed workers getting stuck when attacked | | Co-op & Multiplayer | Fixed disconnecting in co-op related to disassembling structures; Fixed torches not displaying when reequipping on client; Fixed carts sometimes jumping around when used by clients | | Stability & Performance | Fixed a crash related to sleeping or traveling on late game saves; Fixed performance issues caused by building roads; Fixed a crash related to NPC interactions clearing too early; Fixed a crash when a guard is at a fishing spot on game load |