Chains | Anno 1701 Production

You have two choices here, and choosing wrong can ruin your island layout.

Patricians are wealthy elites who demand complex luxury goods and sophisticated infrastructure like bricks and marble. Cocoa (Cocoa Plantation ➔ Chocolatier)

These chains are long, capital-intensive, and space-demanding.

1 Fisherman's Hut = 1 ton/min (Satisfies 125 people). Cloth: 2 Sheep Farms + 1 Weaver's Hut = 2 tons/min. Bricks: 1 Clay Pit + 2 Brick Factories = 6 tons/min. anno 1701 production chains

Whenever possible, let the processing building (e.g., a Weaver's Hut) pull raw materials (e.g., Sheep Farm) directly from its neighbor instead of waiting for a market cart. Pioneer and Settler Tier Production Chains

In Anno 1701 , you have the option to set trade routes manually or use Free Traders.

Every second your market cart spends traveling is a second of lost productivity. You have two choices here, and choosing wrong

In the early game, your populace is simple. They require little, but the machinery of production must be established immediately.

Invest in research to unlock more efficient production methods and buildings. This can significantly boost your productivity.

This means that production facility creating the raw material will produce exactly enough output to supply one production facility processing that material. 1 Fisherman's Hut = 1 ton/min (Satisfies 125 people)

The first steps of your colonial journey, these chains focus on feeding your people, providing building materials, and basic clothing.

Avoid mixing massive industrial chains with your residential zones. Dedicate specific islands entirely to heavy industry (like smelting and tool making) or farming (like grain and hops). Use trade routes to ferry the finished goods to your main residential island. This keeps your citizen tax-base safe from industrial pollution and fire hazards. 3. Maintain Perfect Ratios

You cannot grow Tobacco on a Northern island. Always check the icons at the top of the screen when clicking on an island to see what it can actually produce.

: Processing buildings can pull raw materials directly from a supplier if they are placed immediately next door. This frees up market carts for other tasks.

Building an extra farm without the corresponding factory wastes gold in maintenance costs and takes up valuable fertile soil. Always refer to the precise ratios listed above before expanding your production zones.