Rome Total War Alexander Unit Id List High Quality Repack › 〈FULL〉
If you are looking for a specific unit not listed above, you can find every ID in your game files: Navigate to your game's installation folder (e.g., Rome Total War/alexander/data/ Open the file export_descr_unit.txt
India is exclusive to multiplayer/custom matches in the base expansion but can be spawned in the campaign via cheats. Indian Elephants indian elephants Indian Longbowmen indian longbowmen Indian Chariots indian chariots Indian Female Archers indian female archers Memnon of Rhodes memnon of rhodes (A unique general/unit ID) Mercenary & Barbarian IDs Illyrian Mercenaries illyrian mercenaries Thracian Mercenaries thracian mercenaries Dahae Horse Archers dahae horse archers Scythian Noblewomen barb scythian noblewomen scythian How to Find IDs in Your "Repack" Files If you are using a specific repack (like those from
A: This is a common issue. Ensure you're omitting the faction name prefix in your Unit ID. For example, use "javelin skirmishers" rather than "macedon javelin skirmishers" . Also verify that the settlement/character name is spelled correctly and that you're using the tilde key ( ~ ) to open the console. rome total war alexander unit id list high quality repack
Unit IDs are the internal names the game engine uses to identify each unit type. They are essential for using the create_unit console command and for modding unit statistics and models.
The mention of a "repack" in the user's topic introduces a dichotomy between resource accessibility and software security. In the context of gaming downloads, a "repack" typically refers to a compressed version of the game, often distributed through unofficial channels to reduce file size. While this makes the game more accessible to players with limited bandwidth, downloading such files poses significant security risks. Repacks are frequently bundled with malware, adware, or unwanted software modifications. Furthermore, from a preservation standpoint, unofficial repacks may alter core game files, rendering standard unit ID lists incompatible. Therefore, the ideal interpretation of a "high quality repack unit ID list" is not a pirated game file, but rather a sanitized, community-verified compendium of data—a "clean" repacking of information rather than code. If you are looking for a specific unit
: A single army cannot hold more than 20 total units. If your general's stack is full, the create_unit command will fail to execute. If you want to tailor this further, tell me:
Back up the file before making changes. Open the file with a text editor (like Notepad++). For example, use "javelin skirmishers" rather than "macedon
Even in a high-quality repack, the Unit ID List has ghosts. Some IDs (like alexander_peltast ) are defined in the EDU but never spawned in the campaign script. Others, such as rebel_brigand , cause a soft-lock if recruited. A true "high quality" repack includes a readme file listing these "orphaned IDs."
Have a specific unit ID you’re looking for from the Alexander expansion? The classic codes for the "Companion Cavalry" or "Indian War Elephants" are often the first to get corrupted in bad repacks—make sure you’ve got the clean versions.
If you are using a high-quality repack, you may want to modify unit sizes, upkeep costs, or recruitment times directly in the game files.
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