Lossless — Scaling V3.1.0.0
This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later.
: Open the tool, select LS1 (for upscaling) and LSFG 3.0 (for frame generation), then return to your game and press the hotkey ( Ctrl + Alt + S ).
Works with almost any game running in Windowed or Borderless Windowed mode.
However, the game-changer arrived with . This proprietary algorithm analyzes two consecutive frames rendered by your GPU and generates an interpolated frame between them. The result? You can lock a game to 30 FPS or 60 FPS and watch it transform into a visually fluid 60 FPS or 120 FPS experience. Lossless Scaling v3.1.0.0
Works on NVIDIA, AMD, and Intel graphics cards.
Turn on LSFG . Choose your preferred mode (X2 or X3 generation multiplier).
Lossless Scaling is a third-party Windows application designed to upscale video game graphics and inject artificially generated frames. Unlike native solutions such as NVIDIA DLSS, AMD FSR, or Intel XeSS, Lossless Scaling operates at the spatial level of the operating system. It functions independently of game engines or specific graphics card architectures. This universal compatibility allows users to apply modern performance-boosting technologies to older titles, emulators, and hardware that lacks native upscaling support. Key Features of Version 3.1.0.0 This public link is valid for 7 days
NVIDIA’s spatial scaler, compatible with all hardware.
For those unfamiliar, Lossless Scaling (available on Steam) is a utility that allows you to scale windowed games to full screen using advanced scaling algorithms (like LS1, Anime4K, or NIS). Its headline feature, however, is , which inserts AI-generated frames between existing frames to double (or triple) the perceived smoothness of the game.
Originally famous for its integer scaling (making retro games look crisp on 4K monitors without blur), the software gained cult status when it introduced . LSFG 1.0 was a miracle: it generated intermediate frames between real ones, effectively doubling your FPS in any game—no developer patch required. Can’t copy the link right now
Windows Desktop Manager (DWM) has historically caused stutters when running LS on a secondary monitor with a different refresh rate (e.g., 60Hz desktop + 144Hz gaming monitor). v3.1.0.0 patches the capture logic to respect discrete refresh rates, eliminating the "micro-hitch" every few seconds.
Frame generation works best when the base FPS is stable. Using RTSS (RivaTuner Statistics Server) to lock your frame rate at half your monitor's refresh rate (e.g., 60 FPS cap for a 120Hz screen) allows LSFG to perform optimally.
Getting Lossless Scaling up and running is straightforward. Here is the best-practice method to configure your games: 1. Game Configuration
Here is everything you need to know about the v3.1.0.0 update, how it works, and how to configure it for optimal performance. What is Lossless Scaling?