


If the server runs a mod with a specific config that differs from your local config, it can trigger a reload. If this reload process takes too long (over 2 minutes), the connection can time out.
If the game boots you right after this screen, it means a handshake failure occurred. The most common causes include:
Sometimes, old or corrupted versions of a mod sit in your local folder, preventing the updated server version from overwriting them. reload complete joining tmodloader
: Ensure both you and the host are on the exact same version of tModLoader (e.g., 1.4.4-stable) and that all individual mods are updated to the same version. Troubleshooting Connection Timeouts
In the General tab, toggle off Keep games saves in the Steam Cloud for tModLoader . If the server runs a mod with a
Large modpacks require massive amounts of data exchange during the "Joining" phase. If your connection or the server's connection dips, the handshake times out silently.
If you are running an older 32-bit version of tModLoader, upgrade to the stable 64-bit version via Steam options, as the 32-bit version caps RAM usage at 4GB, making heavy multiplayer modding virtually impossible. 5. Adjust Server-Side Timeout Settings (For Hosts) The most common causes include: Sometimes, old or
The "Reload Complete, Joining..." message is the final hurdle before entering a multiplayer world in Terraria's tModLoader. Under normal conditions, this screen should last only a few seconds as the client syncs with the server. However, players often find themselves stuck on this screen indefinitely, leading to frustration and failed connections. This guide covers why this happens and how to fix it. Common Causes for the Infinite Loading Loop
If you are the host, create a Steam Workshop Collection of your server mods. Send the link to your friends so they can subscribe to everything before opening the game.
You and the server host have different versions of the same mod.
To fix a bug, you must first understand it. The “Reload Complete” error is triggered by a conflict between the server’s mod environment and the client’s (your) local setup. While it may seem like the server is crashing, the issue actually stems from the client side.