Wolvesville All Roles Jun 2026

: Choose a target. If the Junior Werewolf is lynched or killed, their target dies with them.

: Disguises players to alter how they appear to roles like the Seer or Detective, creating massive confusion.

: Their vote counts twice during the nighttime werewolf voting phase.

The Werewolves aim to reach a majority and eliminate all threats to their pack. Wolvesville development blog

These roles gather intelligence to reveal the hidden identities of players. wolvesville all roles

: Can reveal the exact role of one player each night instead of voting to kill.

Wolvesville is a fast-paced, 16-player online adaptation of the classic party game Werewolf (or Mafia ). Unlike the tabletop version, Wolvesville is packed with unique roles, special abilities, and faction-specific win conditions. With over 30 distinct roles (and multiple variants), mastering the game requires knowing exactly what each character can—and cannot—do.

Trap high-value targets like the Seer on nights when the Doctor cannot protect them.

These roles act independently, pursuing chaotic win conditions that disrupt both major factions. : Choose a target

The simplest role in the game—no special abilities, just your vote and your voice. But don't underestimate it: voting power wins games.

Kills one player every night and is immune to regular nighttime Wolf attacks.

Their vote counts twice during the nightly Werewolf voting phase.

Can revive a fallen Werewolf teammate back into the game. 3. The Solo Team (The Wildcards) : Their vote counts twice during the nighttime

If you want, I can:

: Douses players in gasoline each night and can choose to ignite them all at once later in the game.

Is assigned a specific "target" at the start of the game. The Headhunter wins if their target is executed on the daytime chopping block. If the target dies at night, the Headhunter turns into a Regular Villager.

Other specialized wolves focus on disruption and defense. The Wolf Shaman can bind or hex players to confuse the village’s intelligence, while the Alpha Wolf can turn a villager into a wolf, abruptly shifting the team balance. The Shadow Wolf and Junior Wolf allow for communication between werewolves in different packs or across dimensions, emphasizing the necessity of coordination. The most dangerous aspect of the werewolf team is often not their kill power, but their ability to blend in. Roles like the Werehuman allow a wolf to appear as a villager to the Seer, weaponizing the village's own information against them.

Can enchant a fellow Werewolf each night, making them appear "Good" to the Seer or Aura Seer.