Lossless Scaling V2.10.1 Now

Note: Attempting to use frame generation without an internal frame cap can lead to severe judder and erratic frame delivery. Troubleshooting Common Issues Screen Flickering or Black Screens

: Enhanced the stability of the triple-frame generation mode (1 real frame + 2 generated).

: Merges "Vsync" and "Allow Tearing" into a single menu. Enabling "Allow Tearing" can help achieve higher frame rates at the cost of some visual consistency. Performance & Compatibility

Lower your game's internal resolution if you plan to use a spatial scaler (e.g., set a 1480p resolution on a 4K monitor). If you only want Frame Generation, keep the resolution native. Lossless Scaling v2.10.1

, reducing the "shimmering" or "warping" artifacts often seen on HUD elements. Latency Management : Discussion of the new Max Frame Latency

Verdict (concise)

| Target Smoothness | Base FPS | Mode | Result | |------------------|----------|------|--------| | Good | 40+ | X2 | 80+ FPS | | Better | 60 | X2 | 120 FPS | | Best | 60 | X3 | 180 FPS (if GPU can handle) | | Avoid | Below 30 | Any | High artifacts, stutter | Note: Attempting to use frame generation without an

To achieve seamless, high-framerate gameplay with v2.10.1, follow this baseline setup process. Step 1: Game Video Settings Launch your target game.

: The mouse cursor now matches your generated FPS, eliminating that "heavy" feeling. : If you're using an AMD GPU, try setting Max Frame Latency to 3 for the best balance of stability and performance. 🛠️ Quick Setup Guide Window Mode : Run your game in Windowed or Borderless Windowed mode. Turn Off In-Game VSync : Let Lossless Scaling handle the frame pacing. Scale Mode for frame generation and for general upscaling. The "Scale" Button

Turn on LSFG 2.3 . Choose X2 or X3 based on your target monitor refresh rate. Enabling "Allow Tearing" can help achieve higher frame

For LSFG 2.3 to look and feel responsive, your baseline (unscaled) framerate must be perfectly stable. If your game constantly fluctuates between 35 and 50 FPS, the frame generator will produce stuttering and heavy artifacting. Lock your base framerate to a consistent floor (like 30 or 40 FPS) to allow the algorithm to perfectly double or triple the output to 60 or 120 FPS. Managing Input Latency

Notable changes in v2.10.1

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